Tencent signals slow AI monetisation; gaming drives 8% Q3 revenue growth
Domestic gaming revenue rises 14%, driven by new releases
Fintech, cloud services grow 2%; payments business declines
AI revenue trails U.S. peers due to lower domestic demand
Recasts with AI revenue outlook; adds executive comments on AI development in paragraphs 4 and 5
BEIJING, Nov 13 (Reuters) -Chinese gaming and social media leader Tencent Holdings 0700.HK said its investment in artificial intelligence has yet to turn into significant revenue and may take several quarters to have a meaningful impact on earnings.
Tencent has intensified AI efforts over the past two years, developing services for large-language model training and deployment. It has also launched Yuanbao, a chatbot powered by its proprietary Hunyuan LLM.
The company and fellow Chinese tech giants have poured billions of dollars into AI development in a race to launch ChatGPT-like services but monetisation remains a challenge.
"There are ... fewer AI start-ups in China which are actually buying a lot of compute (power)... The AI revenue in China on the cloud side is somewhat at scale for us, but I think it will not be exploding like in the U.S.," Tencent President Martin Lau said on a post-earnings call with analysts late on Wednesday.
Tencent has deployed AI to enhance its products, such as by offering more targeted advertising, but these initiatives have not generated significant revenue and may take several quarters before related earnings reach a meaningful scale, Lau said.
Domestic peers Baidu 9888.HK and Alibaba 9988.HK, which have also invested heavily in AI, report earnings in coming days.
Shares in Tencent, the world's largest video game company and operator of the WeChat messaging platform, rose 1.54% in Hong Kong trading on Thursday.
GAME STUDIOS
The company reported revenue of 167.19 billion yuan ($23.14 billion) for the quarter ended Sept. 30, in line with the 167.8 billion yuan average of analyst estimates compiled by LSEG.
Domestic gaming revenue rose 14% to 37.3 billion yuan, extending the previous quarter's 9% growth which in turn followed 2 quarters of decline. International gaming revenue increased 9% to 14.5 billion yuan.
Gaming growth was driven partly by "Dungeon & Fighter Mobile", a marquee title launched in May, and helped by shooting game "Delta Force", released in September.
Its investment portfolio was boosted by the August release of "Black Myth: Wukong", a globally successful game based on the Chinese classic "Journey to the West" from a developer in which Tencent owns a stake.
As part of a gaming expansion strategy, Chief Strategy Officer James Mitchell said it aims to discover and invest in more game studios like the developer of "Black Myth: Wukong" while continuing to leverage its own studios.
Tencent's fintech and cloud services reported modest growth of 2% to 53.1 billion yuan, with its payments business declining in part due to weak consumer spending in China.
Revenue from marketing services - formerly known as online advertising - grew 17% to 30 billion yuan.
Net income rose 47% to 53.23 billion yuan versus the 52.89 billion yuan average of analyst estimates compiled by LSEG.
($1 = 7.7791 Hong Kong dollars)
($1 = 7.2242 Chinese yuan renminbi)
Reporting by Liam Mo and Brenda Goh; Editing by Franklin Paul and Christopher Cushing
Related Assets
Latest News
Disclaimer: The XM Group entities provide execution-only service and access to our Online Trading Facility, permitting a person to view and/or use the content available on or via the website, is not intended to change or expand on this, nor does it change or expand on this. Such access and use are always subject to: (i) Terms and Conditions; (ii) Risk Warnings; and (iii) Full Disclaimer. Such content is therefore provided as no more than general information. Particularly, please be aware that the contents of our Online Trading Facility are neither a solicitation, nor an offer to enter any transactions on the financial markets. Trading on any financial market involves a significant level of risk to your capital.
All material published on our Online Trading Facility is intended for educational/informational purposes only, and does not contain – nor should it be considered as containing – financial, investment tax or trading advice and recommendations; or a record of our trading prices; or an offer of, or solicitation for, a transaction in any financial instruments; or unsolicited financial promotions to you.
Any third-party content, as well as content prepared by XM, such as: opinions, news, research, analyses, prices and other information or links to third-party sites contained on this website are provided on an “as-is” basis, as general market commentary, and do not constitute investment advice. To the extent that any content is construed as investment research, you must note and accept that the content was not intended to and has not been prepared in accordance with legal requirements designed to promote the independence of investment research and as such, it would be considered as marketing communication under the relevant laws and regulations. Please ensure that you have read and understood our Notification on Non-Independent Investment. Research and Risk Warning concerning the foregoing information, which can be accessed here.